|
Hola Invitado! Tómate un minuto para registrarte, es 100% GRATIS y no verás ninguna publicidad! ¿Qué estás esperando? Para Ingresa a Denunciando.com por medio de TapaTalk Clic ACA | Registrarse Ahora |
Computadores » Digital Tutors - Match Moving and Compositing PipelineParticipa en el tema Digital Tutors - Match Moving and Compositing Pipeline en el foro Computadores. |
Temas Similares | ||||
Tema | Autor | Foro | Respuestas | Último mensaje |
Digital Tutors Facial Animation in Maya | downeb | Computadores | 1 | 15-01-2012 12:29:10 |
Digital Tutors - Using the Data Merge Feature in InDesign CS5 English | jamshad55 | Discusiones Generales | 0 | 21-10-2011 04:30:19 |
Digital Tutors -creative Development | yacinemi | Discusiones Generales | 0 | 20-08-2011 15:41:57 |
Digital Tutors Understanding Perspective Drawing in Illustrator cS5 | yacinemi | Discusiones Generales | 0 | 20-08-2011 15:34:42 |
Digital Tutors : Creating a Handgun in ZBrush 4 | wazerus | Software - Programas | 0 | 08-03-2011 23:38:08 |
, 20:51:13 | #1 | |
Usuario Expulsado Denunciante Nuevo | Digital Tutors - Match Moving and Compositing Pipeline
Calificación: de
5,00 Digital Tutors - Match Moving and Compositing Pipeline English | VP6F 782x646 | MP3 96 kbps | 3.47 GB Genre: eLearning In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot. We'll begin this project by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3d scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into Nuke to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community. Lesson Outline (74 lessons) 1. Introduction and Project Overview 2. Examining the shots and the footage 3. Creating a plan to keep our shots consistent for Maya 4. Manually tracking shot two 5. Manually tracking shot three 6. Manually tracking shot four 7. Creating the coordinate system for shot four 8. Manually tracking shot five 9. Integrating our various matchmoves into one scene 10. Continuing to integrate our shots together in Maya 11. Creating low-quality previews in Composite for use in Maya 12. Offsetting our cameras and image planes to play correctly 13. Hand-matching a camera inside Maya 14. Matching the table orientation on shot 1 cam 15. Constraining a preview camera to move with our shots 16. Testing our matchmove inside Maya and fixing any issues 17. Modeling the pyramid asset 18. Extruding and Beveling our pyramid 19. Modeling the interior of the pyramid 20. Animating the first shot - Pyramid sliding across the table 21. Animating the second shot - Pyramid opens 22. Creating emitters for our nParticles 23. Animating the emitters in sync with the doors opening 24. Adding Newton and Drag forces to draw our particles into the air 25. Keeping our nParticles in the pyramid and creating a vortex 26. Creating the goal models for our particles 27. Animating the goals on and off to create the transitions 28. Using a Gravity force to create falling particles 29. Caching our particles and instancing geometry 30. Bringing in our HDR image for indirect lighting 31. Adding direct lighting sources 32. Creating a material for our pyramid 33. Using projection techniques to vary particle color by distance 34. Animating the particle projection to stay with our particles 35. Animating the particle ramp and beginning our table shader 36. Creating a clean plate and reflection map for shot 1 37. Projecting our reflection map onto our geometry 38. Setting up basic render passes and layers 39. Changing our Ambient Occlusion pass for the best results 40. Choosing the file type and frame buffer for compositing 41. Rendering with multiple cameras and fixing the preview cam 42. Overriding render layers to render each camera separately 43. Creating a layer to output a particle matte pass 44. Creating the reflection height shader and pass 45. Doing final checks on render settings and batch rendering 46. Dealing with mental ray® 'out of memory' errors 47. Color correcting our shots for consistency in Nuke 48. Using a ColorLookup and ColorCorrect to push our footage 49. Fixing shot 3 with color correction and Keyer nodes 50. Reusing color correction nodes to save time on shot 4 51. Using a luma keyer to darken our scene in shot 5 52. Tracking the table and combining keys to finish shot 5 53. Breaking apart our EXR into passes and setting the colorspace 54. Combining our basic color passes and specularity 55. Combining passes to create a proper foreground alpha 56. Using our Clean Plate to fix shot 1 57. Adding DOF and dilating our pass to fix edge issues 58. Adding motion blur using our motion vector pass 59. Lightwrapping and blurring to composite with background 60. Adding the reflection to our background 61. Tweaking the reflection and adding AO to the background 62. Using Keying techniques to fix depth in shot 2 63. Creating an expansive ground shadow using existing images 64. Blurring our Depth and Motion Vectors for a soft look 65. Painting out the visible markers using RotoPaint 66. Using the particle matte to color correct our particles 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs 68. Adding larger ground ambient occluion 69. RotoPainting markers out of the background 70. Converting Shot 3 to Shot 4 and making color tweaks 71. Using RotoPaint to fix background errors 72. Converting shot 4 to shot 5 and fixing alpha issues 73. Animating the particle color correction during the fall 74. RotoPainting markers and viewing the final shots [code] http://www.filesonic.com/file/XzuWjo4/DT.MMaCPiMYAaAE.part01.rar http://www.filesonic.com/file/zQacrvk/DT.MMaCPiMYAaAE.part02.rar http://www.filesonic.com/file/AQc0UE1/DT.MMaCPiMYAaAE.part03.rar http://www.filesonic.com/file/nhr5Kgx/DT.MMaCPiMYAaAE.part04.rar http://www.filesonic.com/file/oQhjSsM/DT.MMaCPiMYAaAE.part05.rar http://www.filesonic.com/file/CevXIle/DT.MMaCPiMYAaAE.part06.rar http://www.filesonic.com/file/sySoVh0/DT.MMaCPiMYAaAE.part07.rar http://www.filesonic.com/file/bogrDZO/DT.MMaCPiMYAaAE.part08.rar http://www.filesonic.com/file/DXh8kWg/DT.MMaCPiMYAaAE.part09.rar Password default: downeb.com[/code] | |
Twittear Seguir a @denunciando
| |
No Calculado | #1.5 |
SponSor | Re: Digital Tutors - Match Moving and Compositing Pipeline |
15-01-2012 , 12:24:53 | #2 |
Staff Retirado Con Honores Denunciante Mítico | Respuesta: Digital Tutors - Match Moving and Compositing Pipeline Violacion del reglamento de la zona tecnologica!! Calificado como: Boot. Cerrado! |
Etiquetas |
compositing, digital, match, moving, pipeline, tutors |
Herramientas | |
|