Step 25
Use the Direct Selection Tool (A) to fine-tune the handles and points of the shape.
Step 26
We can create a realistic drop shadow for the objects by blurring a shape that is similar to the object that we'd like to create a shadow for. Make a shadow for the two buttons in the middle by blurring a rounded rectangle by going to Effect > Blur > Gaussian Blur.
TIP: Make sure your artwork is at the scale you'd like it to be at before you apply any blur effects as blur effects do not scale regardless of any options you select in Illustrator's Preferences.
Step 27
Place the shadow behind the buttons, set the mode to Multiply and adjust the Opacity to about 50% (in the Transparency Palette).
Step 28
Create highlights and lowlights for the top and bottom of the controller by using the basic controller shape as a starting point.
Layer two shapes on top of each other and in the Pathfinder Palette select Exclude Overlapping Shape Areas followed by Expand. If you need to break the shapes up after that, Select Divide then go to Object > Ungroup.
Step 29
Place the highlight at the top and the lowlight at the bottom. Give each shape a tenuous gradient.
Step 30
To create the impression of a recessed area, give the shape highlighted below a slight gradient that is darker on the top.
Step 31
To make the video game cartridge use rectangles that have been merged together as a starting point.
Step 32
Use the rounded corner rectangle as we did in several previous steps to create the more detailed areas.
Step 33
To easily create a pattern of multiple rectangles simply draw two rectangles and place them the desired distance apart.
Step 34
Select both rectangles and go to Object > Blend > Blend Options… Select Specified Steps and enter a number of around 20. Click OK.
Step 35
Go to Object > Blend > Make and the result will produce something similar to the image below. In order to continue to edit the shapes you will need to go to Object > Expand.
Step 36
Give the cartridge a radial gradient.
Step 37
The label will also need a simple grey to white gradient.
Step 38
Give the triangle an inner glow by going to Effect > Stylize > Inner Glow…
Step 39
Add a hairline (thin) stroke to the triangle by using the Stroke Palette.
Step 40
Select the pattern of rectangles and apply a slight gradient to them too.
Step 41
Give the impression of depth by duplicating the rectangle pattern and filling it with a darker gray color. Since we're not going for an intense black, you do not have to worry about using rich black.
Step 42
Select the rectangle that's near the top edge of the cartridge and give it an Opacity of about 85%.
Step 43
Add small highlights to the edge of the cartridge by giving the rectangle a faint gradient.
Step 44
Give the side a gradient too.
Step 45
Creating the feather is easier than you may think. Use the Pencil Tool (N) and draw an organic feather shapes as shown.
Step 46
Draw the areas that cut into the feather using the Pencil tool as well. It may be easier to draw a couple of these shapes at a time, instead of all of them at once.
Step 47
Use the Subtract from Shape Area option to remove the shapes from the main part of the feather.
Step 48
Use the Pen Tool (P) to draw the middle part of the feather and give the feather a brilliant red gradient.
Step 49
It's virtually effortless to give the impression of the feather as being an illustration on the cartridge label by using the following technique. Copy the cartridge label and remove both the stroke and fill. Make sure this shape is in front of the feather, select both the feather and the cartridge shape and go to Object > Clipping Mask > Make. Now, everything outside of the cartridge area will be masked out!
Step 50
Create the background by using the Rounded Rectangle Tool. Fill it with an intense blue gradient.
Step 51
Select the main shapes that comprise the controller and the cartridge. Go to Effect > Stylize > Outer Glow… Be sure to set the Mode to Screen, so your outer glow is visible.
Step 52
Create one shadow for both the controller and cartridge by blurring a rectangle whose fill is a gradient with white on both edges. In the Transparency Palette, set the mode to Multiply and adjust the Opacity to about 90%.
Step 53
Finish the illustration by blurring a rectangle and placing it behind the controller. This will give the illusion of the controller floating in front of the cartridge.
Final Image Preview
Here is the final illustration! Since the surfaces and overall style of the controller and cartridge are flat and square, this style of vector illustration works perfect. Are you ready to step up your vector game?