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The Making of 'Fume' with Alex Alvarez http://i.lulzimg.com/5c309fd53b.jpg The Making of 'Fume' with Alex Alvarez | .mov | project files | 1.14Gb These chapters represent a technical overview of how the image 'Fume' was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gnomonology and The Gnomon Workshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin. Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. 'Fume' has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a 'daily deviation' at Deviant Art. Retopologizing in ZBrush Combining normal maps for different objects on a single shader Image based lighting, Final gather, Direct illumination Polypainting cavity map Look Development Integrating elements Compositing the Render Layers Chapters Forms + Topology Basemesh Maya Edit ZBrush Sculpting Maya Setup + Lighting Photoshop Studies Final Composition Homepage: _http://www.thegnomonworkshop.com/store/product/528/The-Making-of-'Fume' [code] http://www.filesonic.com/file/M1SE6ds/GTheMakingFume.part1.rar http://www.filesonic.com/file/HRVJlJS/GTheMakingFume.part2.rar http://www.filesonic.com/file/qy2ad3V/GTheMakingFume.part3.rar Password default: downeb.com[/code] |
Respuesta: The Making of 'Fume' with Alex Alvarez Violacion del reglamento de la zona tecnologica!! Calificado como: Boot. Cerrado! |
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